Skip to main content

2024 | OriginalPaper | Buchkapitel

Net Quest: Networking Through Gaming

verfasst von : Rushali Salina Singh, Pankaj Bansal, Aarushi Saini, Purushottam Sharma

Erschienen in: Recent Advances in Aerospace Engineering

Verlag: Springer Nature Singapore

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

While travelling in an airplane where one searches for something entertaining to do or watch, despite watching any movie or show or playing a game which does not contribute to an intellect of a child, one can make use of this precious time by playing this game called ‘Net Quest.’ While travelling via air, there is a lot of time for an individual to put his/her mind to work in a good direction and this game provides a perfect experience of educational gaming, not only proving to be fun while playing but also educative while getting to know about important concepts throughout the game. We aim to make a fun 2D platformer game educating about networking concepts using the Unity engine and inspired by AWS Cloud Quest. This game has been designed to easily learn the rules and promote cooperative and competitive learning.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Stephen E (2007) Video games in the 21st century, entertainment software association Stephen E (2007) Video games in the 21st century, entertainment software association
2.
Zurück zum Zitat Misselbrook D (2021) The trolley problem, 2021 style. Br J General Pract Misselbrook D (2021) The trolley problem, 2021 style. Br J General Pract
3.
Zurück zum Zitat Merrilea J (2009) Video games: a route to large-scale STEM education. Rockhill Road, Kansas City, USA Merrilea J (2009) Video games: a route to large-scale STEM education. Rockhill Road, Kansas City, USA
4.
Zurück zum Zitat Zeiler X, Mukherjee S (2022) Video game development in India: a cultural and creative industry embracing regional cultural heritage(s), Helsinki 00014, Finland (2022) Zeiler X, Mukherjee S (2022) Video game development in India: a cultural and creative industry embracing regional cultural heritage(s), Helsinki 00014, Finland (2022)
5.
Zurück zum Zitat Šakić M, Varga V (2015) Video games as an educational tool. In: The sixth international, econference.metropolitan.ac.rs Šakić M, Varga V (2015) Video games as an educational tool. In: The sixth international, econference.metropolitan.ac.rs
6.
Zurück zum Zitat Hinds M, Baghaei N, Ragon P, Lambert J, Dajakaruna T, Houghton T, Dacey S, Casey J (2017) Designing a novel educational game for teaching C# programming. In: McLaren BM (ed) 9th International conference on computer supported education, Porto, Portugal Hinds M, Baghaei N, Ragon P, Lambert J, Dajakaruna T, Houghton T, Dacey S, Casey J (2017) Designing a novel educational game for teaching C# programming. In: McLaren BM (ed) 9th International conference on computer supported education, Porto, Portugal
7.
Zurück zum Zitat Janitor J, Jakab F, Kniewald K (2010) Visual learning tools for teaching/learning computer networks. Košice, Slovakia Janitor J, Jakab F, Kniewald K (2010) Visual learning tools for teaching/learning computer networks. Košice, Slovakia
8.
Zurück zum Zitat Theodorou C, Kordaki M (2010) Super Mario: a collaborative game for the learning of variables in programming, Greece Theodorou C, Kordaki M (2010) Super Mario: a collaborative game for the learning of variables in programming, Greece
9.
Zurück zum Zitat Herráez M, Gomez R, Claver J (2009) Conquer the net: an educational computer game to learn the basic configuration of networking components, Valencia, Spain Herráez M, Gomez R, Claver J (2009) Conquer the net: an educational computer game to learn the basic configuration of networking components, Valencia, Spain
10.
Zurück zum Zitat Patil P, Alvares R (2015) Cross-platform application development using unity game engine. Int J 3(4) Patil P, Alvares R (2015) Cross-platform application development using unity game engine. Int J 3(4)
11.
Zurück zum Zitat Sharma P, Saxena K, Sharma R (2016) Heart disease prediction system evaluation using C4.5 rules and partial tree. In: Computational intelligence in data mining—Volume 2. Advances in intelligent systems and computing, vol 411. Springer, New Delhi. https://doi.org/10.1007/978-81-322-2731-1_26 Sharma P, Saxena K, Sharma R (2016) Heart disease prediction system evaluation using C4.5 rules and partial tree. In: Computational intelligence in data mining—Volume 2. Advances in intelligent systems and computing, vol 411. Springer, New Delhi. https://​doi.​org/​10.​1007/​978-81-322-2731-1_​26
12.
Zurück zum Zitat Bah T (2007) Inkscape: guide to a vector drawing program, 1st edn. Prentice Hall Press, Upper Saddle River, NJ, USA Bah T (2007) Inkscape: guide to a vector drawing program, 1st edn. Prentice Hall Press, Upper Saddle River, NJ, USA
13.
Zurück zum Zitat Thevenin B (2020) Dark ride: Disneyland. Using educational games for critical media literacy education. J Media Literacy Educ 12(1):100–122 Thevenin B (2020) Dark ride: Disneyland. Using educational games for critical media literacy education. J Media Literacy Educ 12(1):100–122
15.
Zurück zum Zitat Gee JP (2003) What video games have to teach us about learning and literacy. Palgrave Macmillan, New YorkCrossRef Gee JP (2003) What video games have to teach us about learning and literacy. Palgrave Macmillan, New YorkCrossRef
16.
Zurück zum Zitat Betz JA (1995) Computer games: Increase learning in an interactive multidisciplinary environment. J Educ Technol Syst 24:195–205CrossRef Betz JA (1995) Computer games: Increase learning in an interactive multidisciplinary environment. J Educ Technol Syst 24:195–205CrossRef
17.
Zurück zum Zitat Oyen A, Bebko JM (1996) The effects of computer games and lesson contexts on children’s mnemonic strategies. J Exp Child Psychol 62:173–189CrossRef Oyen A, Bebko JM (1996) The effects of computer games and lesson contexts on children’s mnemonic strategies. J Exp Child Psychol 62:173–189CrossRef
Metadaten
Titel
Net Quest: Networking Through Gaming
verfasst von
Rushali Salina Singh
Pankaj Bansal
Aarushi Saini
Purushottam Sharma
Copyright-Jahr
2024
Verlag
Springer Nature Singapore
DOI
https://doi.org/10.1007/978-981-97-1306-6_4

    Premium Partner